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18 Movie Reviews

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Truth

It was an Ok flash with a good concept. Nothing too amazing but good all around. Good voice, decent art, animation little lacking, decent premise.

However what broke me out ofcasually nodding my head in agreement was "No...GTFO my server"...bout pissed myself.

MW2 is such a shitty FPS. lol

Pretty good

Msuic's killing it though. (I hear the FL Slayer!)

Rather hard to rate.

Well I feel a 6 is deserved but it definitely goes in my potential category in some aspects.

Art. You had a narrow time frame and I FULLY understand that. So while the animation was very rough and the girl was the only real person with a great render, you can still see the potential for that to be fixed with time. You have a good start and I think you know it.

Now story. I'm all for vague and thought provoking, but in the end I found it rather dull still. There's no build up really to either character, a moral, a narative to scenario, anything. Really no matter how much i try to look at it in other ways, nothing interesting occurred and I didn't feel any deep meaning underneathe it all.

So while this artistically had potential I feel the story needs a LOT of work and I have to give this a 6 based on the render.

Good art, bad content.

You can draw fairly well and your animations are fairly decent (spare the text effects), but the story itself is crap. I don't just mean "ew, look it's glitchy!" or "hey, leave xmas alone!"...I mean, it just didn't sell.

You may just want to have someone else come up with the ideas and storyboarding and just stick to your Wacom Tablet. There's plenty to be done with your intended concept, but the render here is pretty bad for all the work invested.

The jokes don't work :(

I hate to say, but this is vastly overrated, and I dare say it's a victim of Fanboys with keyboards. But, lets throw some constructive criticism on this.

First off the voice acting and sound in general was very poor or constantly changing in quality, with only links voice and a few music samples really doing justice. Navi's voice in particular was badly acted and any jokes she could've sold me were lost in poor execution and vocal pacing. I suggest tweeking some of the sounds to match their location (EX: making his voice sound like it's in the cabin from afar when he gets the shield). And completely redo the Navi mod.

The jokes, none of the written jokes were funny unfortunately, either the idea was poor or it was poorly executed. Navi waking him up can being annoying could've been much funnier had she been more hyperactive and faster spoken. It's usually the pacing that's killing you. Either the jokes are too slowly shot out or lack the proper time in which to be said. EX: look at an egoraptor cartoon then a knock off and see why egoraptor is funnier mainly do to his pacing (which is emaculate), despite whether the joke is better or not.

Theres unfortunately not a lot to like in this. It recaps basic zelda knowledge has soem mildly amusing parallels of it and cliché video game reference. The only real redeeming factor is your link. I did like his idiosyncratic behavior. It's not perfect but it's your gem in this mound you need to work with for your sequal.

Improve the navi and deeply focus on vocal pacing. The slow drull of the voice actign killed most of the jokes flat. The animation and art could also use some work.

Sorry for the harsh review, but i did like Link and you should work on him for your next.

Needs a lot of improvement

The art is decent, I like the coloring and the character design. Your three MAJOR issues is pacing, animation, and story.

First off, it's very boring to watch. The character repeatedly over gestures in place at every given opportunity, dragging each part out far more than it needs to. Drop all the unnecessary pauses with shrugs and eye shifting. Speed thigns up and have them make sense. people do not act like that. They multitask...which segways to the next issue.

Get some secondary motion in there. You also animate a lot of single actions: walking, shrugging, looking, etc... but you never combine them. Have him walk around while lookin back and forth and maybe sigh in dismay. Have the character act realistically.

Story...what i gather is the character is trying to show artwork and not getting the results he wants from a a crowd off screen. I assume... Have the story be more clear. Even if it's nonsensical, still give a direction. Find some way to narrate the occurrences taking place.

LiLg responds:

See. Here's the thing. That happened in the actual gallery with people walking around and junk. I made it boring on purpose so that people wouldn't crowd around it and just straight up watch it.

Great Tribute

Very good execution of the classic Wacky Racers series and reals keeps in spririt. If not for the poor sounds I would easily get lost and forget it was a tribute all together and assume it a valid episode. BEcasue this is so well done, you should work on finding voice actors and a sound library and really sell it next time. They weren't bad, but for a project of this calibur you need better.

Not bad, but nothing special

It seems your goal here was to go somewhere else with the madness series. In this you have an attempt to up the graphics and story, but I actually feel that takes from it's charm.

Graphically it was more complicated but I don't think you out did the simplistic designs and grey color that madness had. If your going to make thing more complicated, you need to still render it and that's where it falls apart. It's hard to see and the added details didn't really define objects well.

As for the plot, I feel that adding one could be an ok idea but this did feel a lot like generic cliché writing. Every element seemed pulled from every anime/action cartoon we've already seen, dialogue included.

Now despite all the negative criticism I did find it ok and a good submission to newgrounds, but here you have a series, so I'm hoping you take this criticism and work on it so that 1.6 will be absent of these flaws.

Not bad, but nothing special

It's obvious you have some drawing talents, but it seems you struggled a lil with Flash's vector art style since some things came out better than others. But overall I liked most of the artwork, my big issue is it's a classic case of "Well you can draw...but can you animate?" Unfortunately that answer is no. Not being mean, but the "cut-up-body-tween-a-thon" is perhaps the most abused and least well received animating methods. Not saying you need to dive into the tedious and skill intensive world of proper frame by frame, but realize your limits and design the choreography around it. Anime cheats all the time by using "Z-effects", basically keepign a character still and moving them all differently based on how far back they should be, cheap tricks like this can save you big and still give a professional look to the untrained eye.

I think my biggest issue is the clash of intended action visuals and the incredibly docile music. They didn't blend at all. Not saying either was bad, but together they had no chemistry. Rethink the music. When I see your intro I'm thinking Mako factory music from FFVII, upbeat and anime/classic VG.

Don't take this as a negative review, but I deeply offer to consider what you have a rough draft and refine it. Fix the audio to match, do some editing to shorten it, and remove the excess tween animations and opt for alternate animating methods or zoom/pan shots. Also try to keep the art quality consistent, I found myself liking half and hating the other half due to bad perspective or poor gradiant choice.

fairypoet responds:

Thank for the review! You kinda of hit all the bulleyes of everything i feel missing in
this clip. Quite honestly, my major is graphic design, so my animate experiences is a bit behind my drawings. I dont really get the Z-effect you mentioned? Do you mean the moving backgrounds behind characters to give the illusion of moving?

Thank for your indeep-review. I will look into it.

I'm studying graphic design in college after recently completing a year and a half of animation schooling. Learning FL studio in my spare time to create my own music for my animations.

David Cox @Lesbian-Waffles

Age 37, Male

Graphic Designer

Art Institute of Las Vegas

Las Vegas, NV

Joined on 12/8/06

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